/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 * aion-unique is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-unique is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionemu.gameserver.questEngine.handlers.models.xmlQuest.conditions;

import java.util.List;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlElements;
import javax.xml.bind.annotation.XmlType;

import com.aionemu.gameserver.questEngine.model.ConditionUnionType;
import com.aionemu.gameserver.questEngine.model.QuestEnv;

/**
 * @author Mr. Poke
 *
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "QuestConditions", propOrder =
{ "conditions" })
public class QuestConditions
{

	@XmlElements(
	{
			@XmlElement(name = "quest_status", type = QuestStatusCondition.class),
			@XmlElement(name = "npc_id", type = NpcIdCondition.class),
			@XmlElement(name = "pc_inventory", type = PcInventoryCondition.class),
			@XmlElement(name = "quest_var", type = QuestVarCondition.class),
			@XmlElement(name = "dialog_id", type = DialogIdCondition.class) })
	protected List<QuestCondition>	conditions;
	@XmlAttribute(required = true)
	protected ConditionUnionType	operate;

	public boolean checkConditionOfSet(QuestEnv env)
	{
		boolean inCondition = (operate == ConditionUnionType.AND);
		for (QuestCondition cond : conditions)
		{
			boolean bCond = cond.doCheck(env);
			switch (operate)
			{
				case AND:
					if (!bCond)
						return false;
					inCondition = inCondition && bCond;
					break;
				case OR:
					if (bCond)
						return true;
					inCondition = inCondition || bCond;
					break;
			}
		}
		return inCondition;
	}

}
